Simulation games

Simulation games that place groups of people in a fictitious situation in which they have to overcome some obstacle or perform some assignment. These are training tools that 'reach the parts other tools do not reach'. This is because - if they succeed - they engage their participants wholly, including their motivational system, while still allowing them to reflect on the event afterwards. Gert Jan likes to use them for cross-cultural learning. Subjects include collaboration, negotiation, conflict management.

For some ready-to-use games with instructions, and for ideas about how to create your own simulation games, see Exploring Culture (2002) by Gert Jan, Paul Pedersen and Geert Hofstede. For background reading, see the book Why do games work (2008) edited by Léon de Caluwé, Gert Jan Hofstede and Vincent Peters, with contributions by authors from all around the world. The web site www.gertjanhofstede.com contains some actual games.